• WASP4ALL 2020 – Virtual Worlds for Artificial Intelligence

    Online Online, Other

    Are you looking for WASP4ALL 2021? Click here. Our flagship conference WASP4ALL this year presents high-profile international speakers, and researchers from WASP and Swedish industry on the topic "Virtual Worlds for Artificial Intelligence". Together we will explore how simulation and artificially generated environments can facilitate machine learning and other AI-development. If you are interested in […]

  • First WASP Workshop on Large-Scale Optimization for Autonomy

    Online Online, Other

    The First WASP Workshop on Large-Scale Optimization for Autonomy and Learning (LSOAL) will be held October 13-14, 2020 at KTH. It will be arranged as a hybrid conference, where those who prefer can attend via a Zoom Webinar. There will be a strict limit on the number of participants on-site. We are looking forward to […]

  • Oskar Ljungqvist – Motion Planning and Feedback Control Techniques with Applications to Long Tractor-Trailer Vehicles

    Online Online, Other

    Title: Motion planning and feedback control techniques with applications to long tractor-trailer vehicles Respondent: Oskar Ljungqvist, WASP affiliated PhD student Opponent: Prof. Sebastien Gros Supervisor: Associate Prof. Daniel Axehill Co-supervisors: Associate Prof. Johan Löfberg Place: Online via Zoom. Join Zoom Meeting https://liu-se.zoom.us/j/61330592701 Meeting ID: 613 3059 2701 Password: 300553 Language: English Abstract During the last […]

  • Rebekka Wohlrab – Living Boundary Objects to Support Agile Inter-Team Coordination at Scale

    Online Online, Other

    Context: In the last decades, large-scale agile development has received increasing attention, as also organizations with many stakeholders and large systems aim for higher development speed and focus on customer value. A recognized research challenge in large-scale agile development relates to inter-team coordination. To coordinate effectively, organizations need to identify what knowledge is required across team […]